Supermassive Games built its name on Until Dawn, yet now can't even get a seat at the table for its own IP's sequel. On August 11, the UK studio posted a statement on X confirming it has entered a "redundancy consultation process" that could see up to 75 staff members lose their jobs.
The wording was careful: "This is a necessary step to ensure the long-term sustainability of the business. We understand this will be an extremely difficult time for everyone, and our priority throughout this process is to support all those affected." No mention of which departments or roles are on the chopping block—just that it's a "difficult decision."
This marks the third round of layoffs at Supermassive in two and a half years. Around 90 people were cut in February 2024, followed by roughly 35 more positions in July 2025, leaving the studio at 172 employees by the end of last year. If this latest round hits the full 75-person cap, the studio will have shrunk by over 40% in just a single year.
The timing raises eyebrows too. Former CEO Robert Henrysson stepped down this June, just weeks after the studio's latest title, Directive 8020, launched. That same month, Until Dawn 2 was officially revealed—but instead of Supermassive, the sequel is being developed by Firesprite, Sony's own in-house studio. Notably, Supermassive also had no hand in the 2024 Until Dawn remake.
In other words, the studio that built its reputation on Until Dawn and The Dark Pictures Anthology now finds itself locked out of its own sequel's development while continuing to shed staff. Details on which specific departments are affected or when the cuts take effect have not been disclosed.






